Category Archives: Tank

Newest Addons

I have recently started using Details! instead of Recount. Details! has a cleaner UI, Can fit in a chat frame and allows you multiple windows. I have been using it for a few weeks now and it has proven generally Accurate. It also plays nice with Elvui.

Details can be found at : Details!.

Another Excellent addon and almost a must for the alt-o-holic is Saved Instances. This tracks lockouts, Justice, Valor, Tradeskills, and reminds you when you need to complete warforged seals. and It makes them viewable across all your characters.

Saved Instances can be found here: Saved Instances


Post patch notes

So I have had some time to look over the changes to the game since the big patch. It will take some getting used to. I am still not used to stacking expertise on my hunter. The loss of a melee weapon hasn’t affected me at all since they took out the minimum range requirement. It seems like Beast mastery is now able to hold its own with the other 2 specs.

I am still adjusting to my paladin the biggest change that has affected me has been the addition of 1.5 more seconds to Crusader Strike and Hammer of the Righteous, Seems to throw off my rotation and leave me with a little dead zone.

My warlock has had the biggest change with all pets getting redone. Granted Playtime on my Warlock has been limited so I am not fully familiar with all the other changes.

I just turned my druid into a guardian So there are no changes that I have to deal with 🙂

Preparing for MoP

Everyone has already beaten these preparing for MoP post into the ground but I am behind the curve So I figure I would start late. I received a Beta invite and downloaded the beta. I haven’t actually logged in yet, I am hesitant to reveal too much of the new content to myself before launch because it will make the new feeling wear off that much quicker.

Currently on my Achievement  hunter I am trying to finish Loremaster before the expansion because blizzard has this evil habit of resetting the stupid thing everytime. As far as who to level when MoP comes out Forzaken (Hunter) will be first Forzaken was the first toon to level 70 and has led the way in every expansion pack so far. After that I am still undecided between Druid or Paladin. The paladin has been pretty much tank only since Wotlk And the druid has always been boom chicken. For MoP  the Druid is going to go Feral tank (I think the new in word is Guardian) I may keep the paladin as tank or might go healer. The Lock will probably be the last of the max level toon to move to 90 I enjoy playing the lock, I am just not any good at it.

I am leery of MoP my totally uneducated impression of it is the descent of WoW into more easy mode. I might log into the beta in the next day or 2 and poke around.

Raiding and Raid Rules

Since I have begun leading raids again I have mulled over all the new information as far as raid makeup and such and I have developed my own guidelines for raiding:

  • The ideal raid makeup for me at this time is 2 tanks 3 heals 2 melee dps and 3 ranged dps. I like to run with 1 tank and 1 healer with dps specs.
  • I post my raids and accept sign ups
  • When I begin to start invites for the raid I attempt to fill tank and healer roles first. After that I will fill dps based on who is signed up and who is there. I will take people who are present and signed up and then fill openings I DO NOT SAVE SPOTS IF SOMEONE ELSE IS AVAILABLE TO RAID!!!!
  • Raids sometimes require special roles or abilities. You may be asked to sit out for the good of the progression.
  • If you are dual spec there is a possibility you may have to go into your second spec. (For example: one Tank fights or heals are good but dps is lacking)
  • If you have multiple toons feel free to raid on whichever  toon you choose However you may be asked to come along on another toon and not your preferred one. This is strictly due to raid needs and requirements. I will normally try to honor all requests.

I expect raiders to:

  1. Have proper Flasks, Elixirs, Food, and drink to last for at least 3 hours
  2. Know your class and role. You may be expected to CC (Crowd Control) or perform one of your classes special abilities and you need to know how to do so. You also need to be very familiar with any threat dump abilities your class has.
  3. Research the fights beforehand, You don’t have to know all the exact details but I expect you to have knowledge of the basic mechanics of the fight and your class’s role in the fight.
  4. Bio breaks will be given on a regular basis. when people constantly go afk it slows the raid down and annoys the other raiders who are waiting. Yes we know emergencies happen. We do not want to wait while you run 3 miles to grab a cookie every 10 minutes.
  5. Have all your gear properly enchanted and gemmed.
  6. We post raid details, combat logs, and loot rules/tables, on the guild website. please check it on a regular basis.
  7. Vent makes communication much easier, However during boss fights we need to keep the chatter to a minimum so  everyone can hear important instructions from the raid leader, Main Healer, or Tanks

We like to have fun but there is a time to get serious and down some bosses. When we are running a boss fight we need to be serious on vent and in chat. after the boss is down we can party on his corpse for as long as you like

Trash Runs

I keep hearing in trade chat the still constant recruiting messages of “looking for more for FL trash” I personally despise trash farming. I do not see a point behind going into a raid, clearing all the trash to a boss, and not downing the boss or at least attempting to. I know that you get rep and patterns and gear, But would you not obtain these same items if you went in and cleared trash to the boss. Hey if you want to I would be willing to reset the instance if we wiped on the boss but at least take a shot.

On my server some FL trash runs last over 2 hours. I really don’t want to spend 2 hours killing trash mobs when that 2 hours could be better spent somewhere else. Some ppl live for these trash runs, Do they get some sort of sense of achievement out of them that I am unaware of?

Just my 2 cents worth but I am sure there are others out there that feel the same way.


I finally obtained thunderfury the other day. I have been working on this for well over a year now and the last 6 months have been waiting on 1 binding to drop. I wanted this weapon because it has one of the best looks in the game and having it separates me from a lot of the player population. Even by todays gold standards this is an expensive weapon. the stat differences are huge but I am still going to try to sneak it out a little and tank with it….Just can’t resist.


For The Alliance

I decided during a moment of insanity to schedule a For the Alliance run. I knew we wouldn’t have 40 guildies available which would inevitably mean trade chat pugs. Don’t get me wrong there are some very good players who join groups from trade chat, but for every good player there are 5 retards. When you have 40 people in a raid and a large part of them are non-Guildies it turns into a cat herding adventure. Everyone wants do it the way they think is best and they have no problem relaying that thought to everyone.

I made the executive decision to hit silvermoon city first mainly because the horde could care less if silvermoon burned to the ground. I went into silvermoon and found me a nice quiet spot just outside the throne room and I group summoned everyone there. We didn’t have a full raid and we were about 10 short. It went better than I expected but I plan for the worst anyways. It took what seemed like a month to kill the blood elf king. 103 Million Hit points are going to take a while anyways but since we were short on dps it took even longer. Luckily for us only a few horde made an appearance and none of those were able to pose much of a threat. We downed the king and quickly left the area.

We went to Scenic thunderbluff next and group summoned on top of the main tower. We dropped in on the king and for some strange reason every single bluff guard in the entire city appeared. There were at least 50 guards there and they took a bite out of the raid, the people that died ran back and reengaged. The fun thing about bloodhoof is the fact that he stomps and drops aggro every few seconds so the tanks were having a taunt fest to keep him under control. Since we were now sitting at 35 people in the raid he went down much faster and we were able to put him down and escape. Once again we had only a few horde and they were quickly converted into honor points.

Undercity was our next stop. We grouped up attacked and promptly wiped because someone accidentally pulled the sylvanis. I ran back found a quiet corner and mass ressed everyone. We took our time got our buffs on and engaged. This was the most annoying boss so far because she spam fears. And disappears often which requires you to retarget her which can be difficult in a crowd. I set focus but when she disappears it clears the focus. We had to kill her adds twice and the horde were beginning to wake up and we were encountering better horde defense but still not a legitimate threat to the raid. She went down finally and we ported to theramore for the final city.

We grouped outside of orgrimmar and as I said at the start running a random 40 man raid is much like herding cats. I gave exact instructions as to the plan of attack, How we were entering the city, the interior design of the throne room and I even gave a few of the better pvp’s a role as free safety’s to gank the horde when they came in. However we had a few people that decided to go in the front door instead of following the plan. A few people didn’t want to wait for the raid to form up in the right spot and as soon as we started in the world server crashed. More proof that blizzard favors the horde.

I will have to try orgrimmar another day because you only get one shot before the horde will make it impossible mostly due to the fact that the leader is within spitting distance of the AH and bank. So I will have to wrangle cats at least one more time for the achievement. There should be an achievement for leading a successful 40 man pug……….Cat Herder

Being a tank stinks sometimes…

I rolled a tank because I was sick and tired of dps and over the past few years I have had to find new ways to make my WoW experience enjoyable. I became a level 80 tankadin at about the release of ToC so I am still new to tanking. I had been a Hunter and warlock all the way through the end game content of Burning Crusade and I wanted a change.

I still enjoy tanking for the most part. However once you become a geared tank you lose out on any opportunities to be anything but a tank. Once in a while I would like to dust off the Hunter or warlock and go mindlessly kill things in a heroic but I can’t because I am always called upon to be a tank.

Many times I have started a heroic as a dps and had to switch because the tank left or something else happened that needed me to tank. Sometimes it is hard for me to balance my desires against the everyone elses desires.

Contrary to many people’s thoughts I will NEVER Be a Deeps paladin, I am dual spec tank/Heals. If I want to Deeps I will use one of my 2 DPS toons.