Category Archives: Progression

The Pain of 6.0

     So Patch 6.0 has been live for a week and my feelings on it are mixed. The button reduction has gone too far when you can maximize dps by hitting 1,2,3, repeatedly it dumb’s the game down too much.

The new character model’s look decent but the running motions are odd. They just don’t look natural.

The new outlines of Characters, NPC’s, and quest items makes the game that much easier because quality players can’t tell good from bad without a red outline.

Blizzard dropped the ball on the iron horde storyline. alliance and horde have the exact same quests but with different NPC’s

Forzaken-Hunter: I play Marksmanship so that is all I know. The loss of Serpent Sting, While minor has thrown off my dps a tad bit. The Sniper Training buff where you have to stand still I see as a Hindrance on movement intensive fights, The new sounds for Bow’s and Gun’s are a little too soft and I am still adjusting. Overall I am dissatisfied with the changes but they are workable.

Codex-Resto Druid: The loss of innervate could be a crippler. At the current time I am not running out of mana but I won’t know for sure until the new content is released. Symbiosis had it’s uses but is no great loss. The cast time on Wild Growth will make healers think for a second, and the 1 stack of lifebloom change is no change.

Druxus-Destro Warlock: There are no real game altering changes that I have noticed,

That is all I have at the one week point. Still figuring out the gear stats


Raid Team Stupidity

So my guild has had a 10 man “progression” raid team for about 3 months now. Honestly I do not see progression coming with only 1 1/2 night per week of raiding.  Progression has Stopped to the point where the same bosses or less are downed each week.

The one thing I am completely at as loss about is how the raid team is determined. Myself and a few others maintain “Reserve” spots pretty much every week. In fact both my top toons are set to reserve. My Hunter and My Resto Druid. My hunter is in the top 3 of dps on the raids I have been to and my druid can hold its own at healing. So both my main toon are essentially waiting to see if I will be needed that week and I cannot raid otherwise.

Take this week for example; I am still on standby while 1 Healer has a guaranteed spot but hasn’t attended a raid in almost 2 months and signed up as a maybe. another healer is also a maybe. No DPS spot is open because a melee dps who joined last week and is lesser geared has a spot.

I have always through my career as a raid leader (before Mists of Pandaria) have always taken the most reliable people who can do the job, running with the same people every week is good for the teamwork aspect.  Apparently there is a rule that you cannot have 2 of any class/spec in the raid. No 2 hunters no 2 restro druids etc.

I have sent the GM a message asking for some clarification and have not received an answer yet. The logic being used here is going to give me a brain aneurism

Guild Changes

     I transfered Guild Master back to the former GM and have left Dragon Raiders Xtreme. I am now a Member of The Wayward Saints of Eitrigg. The Stress and constant complaining by Guild Members took too much of a toll on me along with the fact that when I was Guild Master I felt obligated to log in for hours every day even though I was sick and tired of spending 6 hours a day on WoW.

     As a regular member of The Wayward Saints I can log in to participate in guild activities and Play the game if I feel the motivation. Now I can play other games when I choose to without feeling guilty. 

     The Saints is a Laid Back Very casual raiding guild. We raid 1-2 Nights per week and have had a little success in Siege of Orgrimmar Personally I think raiding for progression should be about 3 nights per week.

     I am happy now where I at and have no plans to change again.

Warcraft Blues

Ok I will finally admit the fact that I am suffering  from a loss of interest in World Of Warcraft. After all these years it seems like every patch is the same old same old. I try to log in and find stuff to do but it is hard. At max level unless you do the dailies you can run raid finder 1 day per week. My guild is still struggling to complete older raids and now noone has the desire to run the old raids because the gear isn’t as good. I have never been much into the PvP scene and the dailies get old quick. so my focus is turning to other games. Currently World of Tanks is Primary and I am dabbling in Fallen Earth. Both are free to play with cash money options. Both are unique.

Finally some progression

I have finally seen some progression from our raid group. Granted we are now a handful of patches behind but we have 4 bosses down in BWD and 2 bosses down in bot. One of the biggest issues is that since we have been running firelands trash and shannox. nobody wants to learn the earlier raids and the mechanic involved because the loot isn’t as good. I thought it was a mistake to go into firelands as early as we did but I don’t have enough influence to change people’s minds. We started out with the legendary Firelands Trash run. I absolutely despise trash runs I don’t see the point behind them and after 500 runs we finally decided to try a boss and have downed shannox once.

We have some good raiders and then we have some PITA raiders who mysteriously log or have to leave because OMG we wiped twice. If i can get a good attitude to rub off on some of the PITA’s we stand a chance. I think our biggest issue remains recount. ” OMG if I move from fire my DPS will drop by 200 so I will die in the fire but at least I will lead the dps chart for the 32 seconds I was alive. Sometimes I think that recount was one of the worst ideas ever.

So I will continue to hammer out BWD and bot raids until we get the cleared.

Raid Performance

Lately our raids have been less than great. People are distracted and don’t really seem to care what they are doing.  I watched both of our melee DPS and chainers run into the lava pit on magmaw on the same attempt.  I can’t remember the amount of times I have seen people stand in the bad stuff. Generally if it is on the ground in World of Warcraft it is bad. Personally I love it when people lie about it “I didn’t stand in that” The same night on magmaw we were also having trouble with the Parasites. I can’t understand for the life of me how 3 mages can’t AOE down the parasites, Will someone please enlighten me?

There is a a paladin who will only do what he wants to do, When he wants to do it. If in the middle of a raid he doesn’t want to tank, he will just quit. He has done this before and yet people wonder why we still kiss his hindquarters. Personally if it were up to me he wouldn’t raid at all but alas not my choice. He reminds me of a pouting kid who is mad and takes his toys and leaves the sandbox.


I think that we could really start progressing if we had 1 more tank and 1 more healer. Currently the 2 most reliable tanks and healers are me and the GM and we are also both tanks and healers. So either we have 2 tanks or 2 heals or 1 of each that we know will be there for all the raids. I used to be a member of some progression guilds in Burning Crusade and WOTLK and I am starting to miss those days. I don’t want the constant daily raiding but our guild should be a lot farther along than we are. We have good people but just can’t seem to get the job done.

Raiding and Raid Rules

Since I have begun leading raids again I have mulled over all the new information as far as raid makeup and such and I have developed my own guidelines for raiding:

  • The ideal raid makeup for me at this time is 2 tanks 3 heals 2 melee dps and 3 ranged dps. I like to run with 1 tank and 1 healer with dps specs.
  • I post my raids and accept sign ups
  • When I begin to start invites for the raid I attempt to fill tank and healer roles first. After that I will fill dps based on who is signed up and who is there. I will take people who are present and signed up and then fill openings I DO NOT SAVE SPOTS IF SOMEONE ELSE IS AVAILABLE TO RAID!!!!
  • Raids sometimes require special roles or abilities. You may be asked to sit out for the good of the progression.
  • If you are dual spec there is a possibility you may have to go into your second spec. (For example: one Tank fights or heals are good but dps is lacking)
  • If you have multiple toons feel free to raid on whichever  toon you choose However you may be asked to come along on another toon and not your preferred one. This is strictly due to raid needs and requirements. I will normally try to honor all requests.

I expect raiders to:

  1. Have proper Flasks, Elixirs, Food, and drink to last for at least 3 hours
  2. Know your class and role. You may be expected to CC (Crowd Control) or perform one of your classes special abilities and you need to know how to do so. You also need to be very familiar with any threat dump abilities your class has.
  3. Research the fights beforehand, You don’t have to know all the exact details but I expect you to have knowledge of the basic mechanics of the fight and your class’s role in the fight.
  4. Bio breaks will be given on a regular basis. when people constantly go afk it slows the raid down and annoys the other raiders who are waiting. Yes we know emergencies happen. We do not want to wait while you run 3 miles to grab a cookie every 10 minutes.
  5. Have all your gear properly enchanted and gemmed.
  6. We post raid details, combat logs, and loot rules/tables, on the guild website. please check it on a regular basis.
  7. Vent makes communication much easier, However during boss fights we need to keep the chatter to a minimum so  everyone can hear important instructions from the raid leader, Main Healer, or Tanks

We like to have fun but there is a time to get serious and down some bosses. When we are running a boss fight we need to be serious on vent and in chat. after the boss is down we can party on his corpse for as long as you like

Trash Runs

I keep hearing in trade chat the still constant recruiting messages of “looking for more for FL trash” I personally despise trash farming. I do not see a point behind going into a raid, clearing all the trash to a boss, and not downing the boss or at least attempting to. I know that you get rep and patterns and gear, But would you not obtain these same items if you went in and cleared trash to the boss. Hey if you want to I would be willing to reset the instance if we wiped on the boss but at least take a shot.

On my server some FL trash runs last over 2 hours. I really don’t want to spend 2 hours killing trash mobs when that 2 hours could be better spent somewhere else. Some ppl live for these trash runs, Do they get some sort of sense of achievement out of them that I am unaware of?

Just my 2 cents worth but I am sure there are others out there that feel the same way.

Wewt Lewt Sucks

     I had planned for this to be a topic at a later date but some things changed my mind. We all know and despise Public Enemy #1 Loot Drama.

     Loot drama has killed more guilds than anything else in the history of gaming. Last night we were on a progression run in Blackwing Descent. (Yes we are behind the curve) And Chimaeron had been giving us some headaches. First the tanking roles had to be worked out and then the healers had to learn not to heal over 10k hp etc. We have a lot of new raiders so every fight has some extra learning time involved.

     We finally downed the boss on attempt #14 total. We had 2 items drop. Some plate healing armor which went to the 1 paladin in the group and a wand. We had 1 caster dps and 2 priest heals. The DPS passed and the 2 priests rolled. however after looking at gear we noticed that the wand was a huge upgrade for one of the priest (he had a Green) and a very small upgrade for the other. We asked the better geared priest who won the roll to let the other priest have it since it would be a huge upgrade and wands are nothing but stat sticks anyways. he refused by saying I won the roll so I get it.

     Now I expect this from pugs but this was a guild only run. I really had the desire to award the loot to the lesser geared one but I have a reputation to uphold and our guild uses a high roll win loot system.

     Is there something wrong with me still feeling upset about this one players greed even now 24 hours after the raid? This guy had a gearscore of 9400 vs 8500 for the other one, However the higher geared priest did less heals, Could/Would not follow instructions and caused multiple delays in the raid due to various afk’s he had to take along with talking into his cellphone during one battle. The higher geared priest rarely runs with the guild and this was the first time he has been in BWD with us. The other priest had been there for all 13 attempts and knew his class better than the higher geared one.

     In my mind there is no doubt that the wand would have helped the raid more in the lesser geared priests hands. But our GM made these loot rules and I follow them.

     I personally am a fan of EPGP (Effort Points/GearPoints) Which basically means that the person who contributes more gets priority on loot. Had we been using EpGP the wand would have gone to the right person because he put more effort into downing the boss. Now granted all loot systems have their flaws and one of the big one in any system is integrating the casual players and new player into the system. It is true that the casual players will not get geared as fast as the main raiders but for success don’t the main raiders need to be the best geared? New players would have to wait a long time to get top-level gear but they would have almost free run over the farm gear so they would gear up quickly. And as with any loot system you can always reset the system when new content comes out to start everyone from an even footing.

     I have run with epgp in the past and found it to give even distribution and much less grumbling. Sure the hunter ahead of me got the piece he wanted but now he is behind me so I get dibs.

     This loot fight basically bombed the raid for the night because everyone was at each others throats.

     Loot gives me Headaches

     If anyone has better loot ideas let me know Please

Horrible tanking experience

So last night we decided to do a guild trash run in BoT, This was our first guild run since the mass exodus. My expectations were not high because of the fact that we had a lot of people new to raiding and I fully expected a large repair bill as we trained the new raiders.

It actually was a lot worse than even I could have possibly thought. The first couple of pulls the other tank talked so softly in Vent that no one else could hear him call out CC assignments or announce the pull. This lead to blown assignments and a total wipe. I took over on the next try and we had the same result due to a bad AOE cast by one of our warlocks. (Seed of corruption bad in crowd control) After this wipe the other tank decided he didn’t want to tank and he wanted to be a healer.

The non-guildie they found to off tank didn’t use vent, Didn’t announce the crowd controls and had a nasty habit of pulling when people weren’t ready Including me I had to run as fast as my legs would go just to get in on the fight before the tank got overwhelmed. After a few of these type pulls I was wishing paladins carried guns so I could shoot myself in the foot. The next pull the tank Death and decayed all the cc so he and the healers were killed quickly. I rounded up all the mobs and started burning cooldowns for some reason quite a few of the DPS didn’t hear my cries of run out while you still can. I don’t like calling wipes But the facts were on the wall. 1 tank+ 5 mobs+No Healers=Wipe.

The raid leader got a guildie to come in and offtank for me and we were able to get a few good trash clears done and get some epics given out. The first tank quit the guild after the run.

Some days I wish I was hunter more often and tank less.