Category Archives: Druid
For some reason I haven’t been able to get into healing (Resto Druid) this expansion. Although not exactly sure I believe that it is the fact that I always seem to be in a catch-up mode. In MOP I was a competent healer until I got sidelined for my hunter. I was able to keep up with and outdo many of the other healers when needed.
My gear is decent not great but HM LFR level. I very rarely have problems with mana. The problem I am having is with power behind the heals. My heals seem very weak, I haven’t talked to any other resto druids so not sure if it is a druid problem or just me.
I have decided to give my healer a push and see what happens with a higher gear level. I know that LFR is a horrible way to judge HPS or DPS but I don’t feel like randomly sacrificing guildies so I can experiment. I am still enjoying being Horde but it was interesting to see how many fake friends you have.
So Patch 6.0 has been live for a week and my feelings on it are mixed. The button reduction has gone too far when you can maximize dps by hitting 1,2,3, repeatedly it dumb’s the game down too much.
The new character model’s look decent but the running motions are odd. They just don’t look natural.
The new outlines of Characters, NPC’s, and quest items makes the game that much easier because quality players can’t tell good from bad without a red outline.
Blizzard dropped the ball on the iron horde storyline. alliance and horde have the exact same quests but with different NPC’s
Forzaken-Hunter: I play Marksmanship so that is all I know. The loss of Serpent Sting, While minor has thrown off my dps a tad bit. The Sniper Training buff where you have to stand still I see as a Hindrance on movement intensive fights, The new sounds for Bow’s and Gun’s are a little too soft and I am still adjusting. Overall I am dissatisfied with the changes but they are workable.
Codex-Resto Druid: The loss of innervate could be a crippler. At the current time I am not running out of mana but I won’t know for sure until the new content is released. Symbiosis had it’s uses but is no great loss. The cast time on Wild Growth will make healers think for a second, and the 1 stack of lifebloom change is no change.
Druxus-Destro Warlock: There are no real game altering changes that I have noticed,
That is all I have at the one week point. Still figuring out the gear stats
So my guild has had a 10 man “progression” raid team for about 3 months now. Honestly I do not see progression coming with only 1 1/2 night per week of raiding. Progression has Stopped to the point where the same bosses or less are downed each week.
The one thing I am completely at as loss about is how the raid team is determined. Myself and a few others maintain “Reserve” spots pretty much every week. In fact both my top toons are set to reserve. My Hunter and My Resto Druid. My hunter is in the top 3 of dps on the raids I have been to and my druid can hold its own at healing. So both my main toon are essentially waiting to see if I will be needed that week and I cannot raid otherwise.
Take this week for example; I am still on standby while 1 Healer has a guaranteed spot but hasn’t attended a raid in almost 2 months and signed up as a maybe. another healer is also a maybe. No DPS spot is open because a melee dps who joined last week and is lesser geared has a spot.
I have always through my career as a raid leader (before Mists of Pandaria) have always taken the most reliable people who can do the job, running with the same people every week is good for the teamwork aspect. Apparently there is a rule that you cannot have 2 of any class/spec in the raid. No 2 hunters no 2 restro druids etc.
I have sent the GM a message asking for some clarification and have not received an answer yet. The logic being used here is going to give me a brain aneurism
Everyone has already beaten these preparing for MoP post into the ground but I am behind the curve So I figure I would start late. I received a Beta invite and downloaded the beta. I haven’t actually logged in yet, I am hesitant to reveal too much of the new content to myself before launch because it will make the new feeling wear off that much quicker.
Currently on my Achievement hunter I am trying to finish Loremaster before the expansion because blizzard has this evil habit of resetting the stupid thing everytime. As far as who to level when MoP comes out Forzaken (Hunter) will be first Forzaken was the first toon to level 70 and has led the way in every expansion pack so far. After that I am still undecided between Druid or Paladin. The paladin has been pretty much tank only since Wotlk And the druid has always been boom chicken. For MoP the Druid is going to go Feral tank (I think the new in word is Guardian) I may keep the paladin as tank or might go healer. The Lock will probably be the last of the max level toon to move to 90 I enjoy playing the lock, I am just not any good at it.
I am leery of MoP my totally uneducated impression of it is the descent of WoW into more easy mode. I might log into the beta in the next day or 2 and poke around.