The Pain of 6.0
So Patch 6.0 has been live for a week and my feelings on it are mixed. The button reduction has gone too far when you can maximize dps by hitting 1,2,3, repeatedly it dumb’s the game down too much.
The new character model’s look decent but the running motions are odd. They just don’t look natural.
The new outlines of Characters, NPC’s, and quest items makes the game that much easier because quality players can’t tell good from bad without a red outline.
Blizzard dropped the ball on the iron horde storyline. alliance and horde have the exact same quests but with different NPC’s
Forzaken-Hunter: I play Marksmanship so that is all I know. The loss of Serpent Sting, While minor has thrown off my dps a tad bit. The Sniper Training buff where you have to stand still I see as a Hindrance on movement intensive fights, The new sounds for Bow’s and Gun’s are a little too soft and I am still adjusting. Overall I am dissatisfied with the changes but they are workable.
Codex-Resto Druid: The loss of innervate could be a crippler. At the current time I am not running out of mana but I won’t know for sure until the new content is released. Symbiosis had it’s uses but is no great loss. The cast time on Wild Growth will make healers think for a second, and the 1 stack of lifebloom change is no change.
Druxus-Destro Warlock: There are no real game altering changes that I have noticed,
That is all I have at the one week point. Still figuring out the gear stats